Snaps the position, rotation, and scale of the selected objects to the desired precision: nearest whole centimeter, degree, scale %, etc.

Also snaps the vertices within the mesh after snapping transforms.

This is useful when creating kit pieces and it ensures the geometry lines up perfectly with the next piece, as even small gaps can result in a pixel being seen in the game engine, which could cause said sparkly pixels of the background elements to show through.





Use Meters - Use and display the measurements in meters (m) when enabled, otherwise it will use centimeters (cm).